Yamaha DGX670! A modeling and texturing exercise of an outstanding keyboard. Here are some details view of the model to inspect it from every angle.
Great work! Well done ![]()
Thank you so much ![]()
I featured you on BlenderNation, have a great weekend!
Thank you so much @bartv ![]()
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You’re on the featured row! ![]()
Looks great and very nice renders.
Any wires for us to admire?
Sure! I didn’t think of uploading them earlier. Here, I have inserted the wireframe directly onto the renders that were already published.
And here is a close-up of the protective mesh of the speakers, which from a distance appears far too dense.
I used a subdivision surface modifier at level 4.
That’s some very good and clean hard surface subd modeling!
Thanks for the wires. ![]()
In my opinion you should do it as texture…or at least, found a geometric way to avoid the geometry distortion you got on the curvy part of the protective grid.
Except this, I think it’s really well done!
Yes! You’re right, better results by optimizing file size and render times. As for the distortion, I could have avoided it by modeling the surface better from the start. Thanks for the advice!
Hey everyone,
Check out the “Behind the Scenes” article on this masterful 3D artwork
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Yuri takes us through the process of recreating a real-life Yamaha piano in Blender—focusing on clean modeling, smart texturing techniques, and elegant lighting to achieve a photorealistic result.
Don’t miss this chance to explore his refined approach to hard-surface modeling!
Regards,
Alina Khan









