Yamaha DGX670! A modeling and texturing exercise of an outstanding keyboard. Here are some details view of the model to inspect it from every angle.
Great work! Well done
Thank you so much
I featured you on BlenderNation, have a great weekend!
Looks great and very nice renders.
Any wires for us to admire?
Sure! I didn’t think of uploading them earlier. Here, I have inserted the wireframe directly onto the renders that were already published.
And here is a close-up of the protective mesh of the speakers, which from a distance appears far too dense.
I used a subdivision surface modifier at level 4.
That’s some very good and clean hard surface subd modeling!
Thanks for the wires.
In my opinion you should do it as texture…or at least, found a geometric way to avoid the geometry distortion you got on the curvy part of the protective grid.
Except this, I think it’s really well done!
Yes! You’re right, better results by optimizing file size and render times. As for the distortion, I could have avoided it by modeling the surface better from the start. Thanks for the advice!