Yamaha DGX670

Yamaha DGX670! A modeling and texturing exercise of an outstanding keyboard. Here are some details view of the model to inspect it from every angle.

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Great work! Well done :slight_smile:

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Thank you so much :fire:

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I featured you on BlenderNation, have a great weekend!

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Thank you so much @bartv :fire::fire::fire:

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You’re on the featured row! :+1:

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Looks great and very nice renders.

Any wires for us to admire?

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Sure! I didn’t think of uploading them earlier. Here, I have inserted the wireframe directly onto the renders that were already published.




And here is a close-up of the protective mesh of the speakers, which from a distance appears far too dense.

I used a subdivision surface modifier at level 4.

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That’s some very good and clean hard surface subd modeling!

Thanks for the wires. :slight_smile:

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In my opinion you should do it as texture…or at least, found a geometric way to avoid the geometry distortion you got on the curvy part of the protective grid.

Except this, I think it’s really well done!

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Yes! You’re right, better results by optimizing file size and render times. As for the distortion, I could have avoided it by modeling the surface better from the start. Thanks for the advice!

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