I assume you’ve tried extreme bump mapping so I’d sugest another 1-2 layers of texture over it to add detail. Or have you tried that too? That would be what I’d go for I think.
The lighting, as steve343 pointed out, needs to be improved and it would be fantastic. If you could post a blend file or PM me with a link, I could do a light setup for you to see how I would do it.
BgDM: The wood in that one looks a little too bright to me. I think dreamsgate’s original setup was a bit better, not to insult your talents.
Great job dreamsgate! Only crit is that the sand looks like sand-colored rock. Rock that’s much better than any I could do, but still rock. It doesn’t look like it’s made out of grains’ maybe a couple layers with alpha maps? Can’t think of any other way…
Void: yes they are all at different sizes, differents amounts of nor and disp. And I either get what I have now or I get a very wierd texture that doesn’t even remotely resemble sand. LOL, I could probably spend the rest of my life trying to create perfect sand.
BdDM: thanks for light setup, It gave me a new way of looking at lighting.
But I was going for overcast, stormy day with the hourglass getting caught in scattered light peeking through the clouds. Any ideas on how to accomplish that?