[Yet another] Babylon 5 Starfury

Hey everyone. Been a while. The evolution of Blender has been amazing. The community is producing incredible work.

So. After watching B5 recently, I’ve gone full fanboy mode. Amazing series, fantastic writing. I’ve begun to work on a Starfury model for fanart. Here’s my first progress shot – I’m very early in the process, but if you spot anything sketchy, I’m all ears.

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You might find these two vids interesting… It’s presented by the person who actually created the model.

(I still have the entire tutorial series on VHS somewhere…)

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Thanks bunches, definitely worth a watch!

Some progress.

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I love it! Coming along great!

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Thanks man. Much appreciated.

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Working on the thrusters. Which has been pretty slow because dang, I’m rusty.

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Some more progress on the thrusters.


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First thruster exhaust, almost ready (just missing the attachment for the foils.)

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Finished all three thruster types, so the lower wings will be done much faster. (Not its final look. I just thought it looked nice in that chrome matcap.)

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Early lookdev work.

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Working on the tines (which still need some more hammering.)

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I got bit by the geonodes bug so I was a tad distracted, but we’re back. With a better tine. Made with geo nodes.

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Jesus, you have a big modifier workflow? That is the craziest set of modifiers I have ever seen!

(Sorry I’ve taken so long to reply. It’s been busy.)

It was an experiment and I’m sort of cheating. At some points in the stack, I copy and apply all, edit by hand as needed, then use a geo node that just uses that “savepoint” as a result. It’s a limited approach – at some point, you just have to do destructive editing.

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Working on the apparatus to affix the tine to the thruster. The purple thing is a cutout section of said thruster, of course, which so far was done with arrays.


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Shapes were far too simple. I would crossing bars or some such, but I don’t want to deviate that much from the original.

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