attached is the face I was working on.
the profile one on the left is almost aligned correctly to the reference- I spent most of my time with that view.
However, the one on the right doesn’t look like the reference .
I’m following a tutorial that includes sculpting. I’m new when it comes to sculpting, so how would I fix the one on the right/ with what tools/settings?
You need to focus as much if not more on the front view of the reference photo then on the side. Here is a link to one I am doing. I have not had a years of experience. http://blenderartists.org/forum/showthread.php/201416-My-Head-I-am-modeling-I-am-a-modeling. I did this from watching some youtube tutorials. He called it Johnny Blender 2.0. Look them up. I found them very helpful. His tutorials should be easy you should just have to go to Youtube and look up johnny blender 2.0. Make sure its the one where he is using box modeling unless you want to use plane modeling.
"I think the eyes & ears are too high & the nose is too wide…
& the mouth should be bending downwards, not upwards…
That’s for the front view; the side view does look better …
Could you post a wireframe view also? :)"
thanks for the critique Paragon.
I did some basic sculpting on the nose… don’t know if it fixed it. Yeah, I agree, the eyes are too high.
Um… Here’s a wireframe (attached). How’s my topology? I tried my best not to use triangles
I think I might have messed up the left profile view’s cheek’s a little bit. I’m not sure.
Also, does anyone know of some good frontal facial anatomy muscle/bone pics?
Hmmmmmm, I think it needs more circular loops around the eyes…
& the cheeks seem kinda… random O.o…
Try to remove a few poles on the sides of the nose, it’s better to have that area smooth :yes:
Watch this page on Face Modelling it has many useful tips
the features in front view seem like there’s some perspective distortion… what does it look like in ortho?
Steven Stahlberg has a pretty good thread on cgtalk on body topology, but it has 170 pages.
update: I realigned it with the front reference… @Paragon : I read that link. It’s a good link! I tried removing the poles on the nose and I don’t think I got very far. I also made the mouth sloping downwards.
Also, more circular loops around the eyes: how would I go about doing that?
As this is my first model, I’m gonna just leave the cheeks as they are; I’m trying to get it completed , not perfected…
I just want to get those dimensions correct.
-amdbcg
I think the ears are too far back, they basically start where the jaw line ends. You should definitely check out the sculpt workshop that was given at the blender conference, that guy knew his anatomy and did a pretty good job explaining of some of the common pitfalls
It’s definitely getting better so don’t give up
hmmm… where is this sculpt workshop? (link please )
K, did a redo of the topology so the cheeks wouldn’t be so random. Also I separated the ear until it looks correct and I’m placing it- does it look correct?
Debalie is not the nicest site to find a certain vid (in other words, I can’t find it at all) I really hope it was filmed cause it was really interesting (but I forgot a lot of it). I think (and hope) ton is gonna put up a lot of the videos from the blenderconference to the blenderfoundation youtube channel. I’ll drop the link if I find it
About the face topology, I think I would add a jaw line loop, which basically goes around the whole facial features thing, and that’s where the ears start.
nose is usually pointed slightly upwards so u can see the nostrils.
There are muscles in your cheeks (below your cheekbones) they seem to lack in your image
you could add a little dent in the nose
ears might look slightly better if placed slightly more forward.
ears are not parrallel to each other but slightly bent inwards (you can’t actually see the whole ear when you look at some1 straight a head).
also the jaw line is pronounced there, and the ear kinda fits in the dented piece there (feel at your own face )
not trying to bash your work, just somethings I would try to change if it was my model, but feel free to discard any information you don’t find usefull, no hard feelings I’m not that great at realistic humans anyway.
hey, this looks pretty nice, just a couple of things you need to work on, as I am sure, you have noticed topology being a large portion of creating anything, but especially organic models. Topology aside, seeing as Month has already pointed out most of it lol.
The ears, are a portion that aren’t really that big of a deal until you’re just about finished, but with that being said, your profile ear and your front ear look a bit off. Ears are usually curvy/loopy where yours do not look loopy, well in the front view anyway, try pulling it out a little bit at the top of the ear, that may help the front view, and the side view, pull the top part of the ear out and the lower part down. The eye’s are about right, the nose is pretty much right, besides for the nostrils, the cheeks as Month has shown are a little off, and in the side view it looks as if he is puffing his cheeks. The Neck has few errors, just a little spacing will tidy that up!
Keep working at it, although it’s a bunch of work, the more work you put into it, normally the better the outcome ! It’s a pretty nice model all in all, just work on those few things
k, did some tweaking. I tried adding that loop that goes all the way around as in Month’s post (in red) I don’t know how well it turned out. I basically scratched the ear and put in another one.
I would widen the jaw a lil bit more, but that’s probably more personal preference.
Topology wise it looks very good, I might have done the mouth loops slightly different myself.
For sculpting you might want to try to distribute the polies slightly better but other than that I think it looks pretty solid!
I would widen the jaw a lil bit more, but that’s probably more personal preference.
Topology wise it looks very good, I might have done the mouth loops slightly different myself.
For sculpting you might want to try to distribute the polies slightly better but other than that I think it looks pretty solid!
Thanks! I widened the jaw.
@Ben :okay, I took your suggestion and lined it up with a reference. However, I used a muscle reference since that’s really what we’re seeing whenever we look at someone’s face - the muscles mostly , not so much the bones… well, maybe if they were starving …
here’s the reference I used for the side :
Since I’m new to this, I’m exaggerating the muscles…