Yet, another lovely river

Based on the positive criticisms I had on my recent post on a river I created in blender using the new openscatter addon, I have taken into consideration these criticisms and tried them on a new one which is what you see below.
A big thank you to @BG_Division for your positive criticism.

I took this one from a different angle compared to the other one but I hope you like it.

Please let me know what you guys think of this one too, are there even further ways I could improve? And please note that I intend to make a tutorial on this, so please let me know what you think honestly and respectfully.
Thank you.

13 Likes

I featured you on BlenderNation, have a great weekend!

1 Like

Lovely work mate

1 Like

Thank you @GamerNoob

very nice, reminds me of Breath of the Wild
I would consider making the water a little less blue as rivers dont reflect as much blue sky as a lake or ocean

1 Like

Thank you @bainasaur, your suggestion has been noted. Thanks for your criticism :+1: Goes a long way in helping me become better.

That’s awesome. I think you can squeeze a bit more realism out of it in the compositor, particularly the colours. I can’t do a very good job from a screenshot, but here’s one variation:


Also use the scopes to make sure you don’t introduce clipping (pushing the values above the 100 line, or below the 0 line:

2 Likes

Hmm, interesting, thank you so much for the suggestion, it really does look more realistic from your composited version, though it looks less saturated.

1 Like

Yes I did dramatically reduce the saturation, as over saturation tends to look cartoonish. I think you may have set the saturation to 1 in your materials, which may be resulting in the saturation not decreasing as it should in bright light, giving a uniform look. You can emulate the behaviour in the compositor by reducing the saturation where the levels are highest, by mixing a black and white version with the colour version, and driving the factor with the luminosity of the original. I didn’t do that here though, I just used the colour balance and hue correct after desaturating with an rgb to bw node.

1 Like

Please, do you have any tutorials on that? Since you are a YouTuber or do you know any tutorial on it?

Yeah, I have a full course on my youtube home page youtube.com/3d-illusions

it’s this multi part playlist:

and the videos where I cover the compositor are:

38 Rendering & Compositing

and

Secrets to Achieving Mind-Blowing Realism through Compositing. (VFX - Part 8)

1 Like