Yet another Nintendo NES Controller

This is a prop that I created to study some subdivision modeling and topology flow correction…I pretend to create the entire set (the console, a game cartridge and maybe even the power supply)…The controller and its plug were created using subdivision modeling and the cable is a simple curve with a radius. The texture is a mix of handpainte, procedural effects and a scratch texture. It was rendered in Cycles with 1024 samples and POS in “photopea”.


Great jog. :smiley:

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I featured you on BlenderNation, have a great weekend!

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