Thanks @moxiecrimefight.
This material is made with Blender and Cycles. I tryed to do a kind of metal with three tones:
I mixed two main colors with a facing layer weight node, and included a third color to darken the objects backwards.
This is an examples of setup:
- Normal: Roughness 0.04 / 0.08
- Glossy: Roughness 0.01 / 0.04
- Ultra Glossy: Roughness 0.001 / 0.01
- Rough: Roughness 0.1 / 0.08
Changing the colors and the roughness you can get several kinds of gold. You can download these and other node setups at blendswap.
Bye