Yet Another Thread about Cycles Materials

Thanks @moxiecrimefight.

This material is made with Blender and Cycles. I tryed to do a kind of metal with three tones:


I mixed two main colors with a facing layer weight node, and included a third color to darken the objects backwards.


This is an examples of setup:

  • Normal: Roughness 0.04 / 0.08

  • Glossy: Roughness 0.01 / 0.04
  • Ultra Glossy: Roughness 0.001 / 0.01
  • Rough: Roughness 0.1 / 0.08

Changing the colors and the roughness you can get several kinds of gold. You can download these and other node setups at blendswap.

Bye