Yet Another Thread about Cycles Materials

Today I’m going to make an old brass material. This material is made in Blender/Cycles.


I have used the another node setup explained in the mango blog, different to the material above. This is a glossy material with coating:


It uses a complex formula to generate the glossy factor, mixing the diffuse and glossy colors, and a fresnel node. The coating layer is white (RGB 0.8,0.8,0.8). I don’t use the displacement part.

The final node setup for old brass material is as follows:


Bye