@SolarLiner nice work on the Fresnel into the Roughness… that works great!
@pauljs75_ nice work on the Foil…
Better… in what regard? I find it more intuitive this way, with individual strength and distance controls for each map/bump layer. But to each his own…
I was told that stacking too many Bump Maps messes up the color matrix and causes a bunch of problems at render time… perhaps the person who told me that didn’t know what they were saying… looks like your doing it just fine…