3.0, reasonably high-density mesh, even higher thanks to sub-d. Displacement Node’s scale should be high enough (probably too high). Rendering gets me this:
Isn’t this setup supposed to get Suzanne a displaced outline? If I wanted this I’d use a Bump Node into the Principled BSDF – isn’t a displaced outline the point of using Displacement instead of Bump? (And I realize that I could use a Displacement Modifier instead, but that won’t coordinate with Shader Editor same-map effects, which is why I’m trying to do this.)
Anyway, how do I get the Displacement Node > Displacement socket of the Material Output Node to actually, y’know, displace?
same, this option shouldn’t even exist it should be something automatic in the displacement node (as a optional thing then there should be a “bump” checkbox as well of course)
This setting should be moved from properties panel to displace node, so it’s always visible.
Even now after almost 3,5 years of using blender I’m forgetting where this little fuc**ng checkbox dropdown live. Glad we have properties search, but it’s PITA anyway.