Get ready to see power like you’ve never seen before with procedurals, especially when using the displacement modifier, having much more sophisticated textures, displacements, and other effects you only get when you combine multiple procedurals in a node system.
If you look in the tests forum in my threads you’ll find examples of terrains using the node trees and how the displacement texture resulting from it can be made in a way where every mountain and valley is unique in height and shape, and how if you put enough nodes together you can achieve a terrain displacement texture similar to Terragen and Vue.
All I need is a way where I can combine and manipulate the normal output using mix, math, and curve nodes so making the normal maps is as powerful as doing the color map.
It would seem that way. Ever since the scons version was changed I have been having some bad errors. Every time a get past one, another one is reached. They are mostly related to external libraries.
I know this is going to sound like a silly and obvious question…
…but have you updated your scons to above 1.0.1 ?
EDIT
I just discovered your woes in the “scons errors” thread - read my reply to you there, I’ve uploaded
my config file - maybe it will work for you as we both have the same Ubuntu