Yone -League of Legends

Yone
from Legaue of Legends

Final render version

Eevee viewport version

Viewport color version

random viewport version

Some matcap versions


and at last Yourtube video

Sculpted , modelled and textured in blender.
I used photoshop for final composition and render version.
Hope you like it !!!

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That is so beautiful congrats

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Thanks a lot :raised_hands::raised_hands:

You’re on the #featured row! :+1:

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It looks amazing!

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Breathtaking :hearts:

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Nice work! i actually prefer the 3dview shots vs the eevee shots. i see way more details in the 3dview shots. See you had great reference images, how you did get such image?

EDIT
Just read you have “just” 2 years 3d experience with characters and blender. Do you have more years experience with 3d, very impressive results after such short usage.

pS near the end i noticed you using RGB maps to paint the textures. Why didnt you use the “lazzy mouse” feature, that way you strokes are super smooth. Its sometimes called lay-mouse, pull-. I n ribbon. In Blender its now called “Stabilzed Stroke”, you can find it in Advanced under Tool settings, its same as a pull ribbon effect

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hahah i see its literally second image for me on Google. Such nice ref to work from, everything laid out nice and dandy

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Thanks a lot :raised_hands::raised_hands:

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I used stabilize stroke to paint that RGB map… RGB map gives me freedom to change the color and do some more stuffs.

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I featured you on BlenderNation, have a great weekend!

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Yeah ive seen that trick before, super nice.
Then i guess textures were low res, it looked jagged and jittery

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Impressive samurai character! It’s very nice you’re also sharing a video timelaps.

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