You need to create the effect of merging shapes using geometric nodes

At the moment, I have such a result, but I lose the clarity of the original figure. For a great result, I need to create a blending effect without losing the original shape of the objects

The distance from object inside has to be negative to get the perfect surface. You you have to flip distance values if they inside the volume for each object.

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Thank you very much for this answer, I will try to use this scheme