Besides being a 3d craftsman I also use my skills in pro audio.
This you may find interesting:
Have seen the interesting video,the question is have you seen problems with Blenders rendering sampling or color managment related to this.
The gamma display quantization is a known thing to keep dark values out of artefacts because the human vis system is most sensitive to the dark parts.
have you seen problems with Blenders rendering sampling or color managment related to this.
Nope, that’s why I put this post into off-topic.