Z-brush displacement to blender settings?

anybody have any tips for bringing models with displacement maps in from Zbrush to blender? I’ve been able to create the displacement map in Zbrush just fine and export the .obj file but when I bring the model into blender the mapping is all wierd like the UV map info didn’t get imported wit the .obj file…I don’t know if the UV map info isn’t importing correctly or if I am not using the right settings…anybody out there know how to do this?