"Z-Up Curve Tilt" NodeGroup for Blender 3.0 (Geometry Nodes)

UPDATE: Improved version of this node-group here. Can ignore the version below as it is pretty much deprecated.

z-up-curve-to-mesh.blend (125.4 KB)

Update:


… (NEW!) NodeGroup “Z-Up-Curve-To-Mesh” included in the file above. As a bonus, includes a updated Z-Up-Curve-Tilt NodeGroup which now preserves the Tilt parameter and exposes it for nodes that want to use it later.

Z-Up-Curve-To-Mesh NodeGroup Features:

  • Similar in operation to regular Curve-To-Mesh Node but profile is projected to the Z-Up local frame of the curve.
  • Respects regular Curve Tilt and Radius field curve-parameters for predictable results.
  • Convenience Flip-Normals option added since there is a inconsistency between a regular curve object’s “Bevel Object” and GN’s Curve-To-Mesh’s “Profile”.

Who cares?

This method of extrusion is not good for curves that are vertically steep, but for architectural objects that generally orientate in the Z-Up local frame this should simplify many GN constructions from curves… So, this may interest people who are making their own Geometry-Nodes Arch-Vis constructs. :man_shrugging:

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