Zelda the windwaker is a beautiful game and i want to know how to do some of it’s visual effects in Blender (realtime and render).
My question is 2-fold:
1.) How do you make the eyes and brows “only” render above the hair (and nothing else) like in the game? How can you do this in Blender_Internal_Render/Blender_Cycles and Blender Game Engine?
In first image below I selected the eyes and eyebrows and turned on X-ray in the viewport in Blender to show what I mean.
2.) How do you let the eyes follow a target for example the camera? I know it has to do with transforming UV’s of first texture (pupil/iris) but don’t know how to link it to follow a target. Also want to limit it so when target is to the side or back the eyes don’t disappear.
Thanks in advance.
PS: No copyright infringement intended, just showing for educational purposes (I have a Gamecube and the game).