I’m making a zelda style game where you do quests and explore and stuff. I originally made this editor just for me since this system is a lot faster to use than just blender’s viewport. I had some fun with it though, so maybe you guys could give it a try.
Very cool! This could be subsequently developed into an RPG game with a fully functioning level editor where you can set triggers and events, dialogue boxes, create custom characters, etc. Nice work!
thanks
That’s what I was thinking. I was also thinking of opening up the game for network coop. That should be very possible with the way I set up the game’s resource files. Have to do some research on how to setup an ftp server with python soon.
JAW DROPS ON GROUND FOR THE SECOND TIME
I can’t get over how awesome this is. What CC license is it under ( if any)? I would like to begin modifications to allow for triggers and events.
Just to let you know I tried to launch the editor (compact.exe) on windows 7 and Ubuntu 13.10 Saucy and in both cases the app wouldn’t start and threw an error. Am I doing something grossly wrong?
nether, I’ll post an updated game version eventually with an option to disable advanced graphics features.
you mind posting your specs?
on a related note; performance is gonna be greatly improved in the next build. I figured out an algorithm that consolidates similarly placed blocks into larger blocks that wont drain resources as much.
I need some help with network play. Does anyone have a udp blender network setup that works with blender 2.6? I’ve scoured the web and all I can find is stuff from 2.49. I sort of got tcp networking to work but I’m saving that for the game’s chat system.
You. Are. Amazing. At. Blender.
Seriously, I love this thing. I know it is probably too early, but eventually custom model importing should be allowed (I’m thinking in the future, when this is a fully developed commercial game maker, if you want it to be).