It is interpereter or emulator. Can not works fast.
One of many interesting and original open-source projects to be started in 2020 was ZLUDA, an open-spurce drop-in CUDA implementation for Intel graphics. ZLUDA - developed independent of Intel and NVIDIA - is built atop Intel’s oneAPI Level Zero interface (hence the name, ZLUDA) and allows for unmodified CUDA applications to run on Intel UHD/Xe Graphics hardware with near-native performance. Well, that’s the goal at least but with the initial ZLUDA release were a number of support limitations.
I tested it w Blender. It shows up as a Cuda device but it cant render anything given its implemented instruction set is probably not a match for Cycles.
wow, thats impressive
You would have expect to any kind of translation layer to add a little overhead, and even in their examples there are cases where its faster than native OpenCL
Edit.: I rendered the scene in CPU only mode and it looked like HIP RT, not like ZLUDA. I take it CPU always gets the same visual results, unlike GPU based solution, correct? Meaning HIP gets much closer to proper visual representation of CPU based path tracing, it seems.