I’ve been working on this model for a trailer I’m making.
The teeth are just place holders for the moment and don’t mind the texture seam on the chest.
It’s only supposed to have 1 ear by the way, the other one has been ripped off.
I can’t seem to put my finger on it, but something about the shape of the snout/head ruins the doberman effect.
If you look at the wikipedia page for the Doberman Pinscher, I noticed that the nose is a bit more pointed, rather than square. I’d suggest just pulling the tip of the snout out to make it pointed, and breaking up the straight line on the bottom of the jaw. I’m not exactly sure how to do the latter, but I’m sure you can think of something. Good start!
Alright, I shortened the snout a little bit, I made the nose a little smaller and I slanted the upper-jaw in so the nose is pointed out a little more. I also noticed that the upper lip on dobermans curves up almost like a smile, so I did that.
I’m liking the snout a lot more now. Any other suggestions?
(I haven’t done the texture for the ripped-off ear yet)
@MrWilson
Sure thing. I’m at work right now, but come 6 O’clock I’ll put up a render of the eyes.
@PapaSmurf
Haha, yea I hadn’t noticed that. When you cover up the front portion of the body, the hind quarters do resemble a bulldog. I think it’s mostly in the tail. Though, dobermans uaually do have clipped tails too.
Don’t know if it’ll help, but the movie Resident Evil from a few years back had zombie dobermans. That could help with the animating. From memory, the way they got the blood and gore effect was wet red toilet paper glued to the dog.
@Arvind
Thanks! i bulked up the bottum of the chest area a bit.
@mtgg2000
Good idea for reference. I’ll have to watch that again before I start animating.
EDIT: It’s not obvious that I bulked out the chest… It’s just the angle it’s at though, the bulk you’re referring to is hidden behind the leg. I’ll replace the render with a different angle later.