My current project, which is really a nice break from my TK Suite project.
Current workflow:-
Create model & pose in Daz studio and export as .obj.
Import .obj into Blender for mesh, UV tweaks and refinement. Export as .obj.
Photoshop for the textures, 2 displacement maps, one colour map, one normal map, one bump map and a specularity/reflection map for the moist areas.
Import Blender export .obj into 3DMax for displacement and exported through the Maxwell plugin.
Imported into Maxwell Studio for material creation & rendering.
Single head & shoulders renders are 1.5million tris at render. The twins are 3 million tris.
Each is lit with a HDRI map.
Each one rendered for 30mins, except for the twins which ran for 45mins.
This is an A-B-S-O-L-U-T-L-E-Y sick, insane and - as you said disturbing - work !!! GREAT
I won’t sleep for at least one week 'cause i’m afraid of the nightmares
those pic will cause.
Ecks, yes the body is a long way from finished. Thought I’d sort the head first.
BgDM, I will ease up on the bump/normal map. I need to redo the displacement as well, will be done for the next updates.
Eye work and a slight colour map variation. Trying to get that cloudy look to the eyes, but I’m not 100% happy with them at the moment. (Again earliest first)