It’s a collaborative work i should say. A monster for a mobile game.
Want to share the video i made with you guys. I think it came out quite good.
I’m only responsible for shading, lighting, environment (free 3d scan from sketchfab) and render.
All other credits go to:
Textures by Olya Yagoda https://www.artstation.com/artist/yayagoda
Model by Slava Gedich https://www.artstation.com/artist/slava_gedich
Sketch by Anatolii Leoshko https://www.artstation.com/artist/khezug
I’m using a real volume light and DOF in this shot. It’s quite slow to render, but i just wanted to try it out. About 20 min per frame on Nvidia GTX 780. It can be reduced to approx 5 min if do all the effects on compositing.
And thanks to Gleb Alexandrov for the hand-held camera rig animation tips http://www.creativeshrimp.com/