OSL code from:https://www.youtube.com/watch?v=H8nHxRO7eX0&t=6s
I have made some small change to the code and I’m sure won’t change the algorithm
Rendered in CPU and 3840*2400 resolution
I’ve tried pixel filtering, but it won’t have any effect on it
I’d bet it’s a precision issue. Once you zoom in that far, you are dealing with very small numbers and there isn’t enough floating point precision to render it out cleanly.
Even dedicated hardcoded and heavily optimized software designed to do this stuff will eventually run into precision issues. It just happens way wayWAAAAY deeper