Hi. This is my first addon. Automatic UVProjection is oriented to Camera Mapping projects.
when I have updates, I will be editing this post.
It is not perfect, but it facilitates and improves very much the camera mapping in blender.
If someone wants to modify it or to improve it he can share it with us here: https://github.com/zebus3d/UvProjection
People need to know that that addon automatically sets up your material as
“shadeless”, so uncheck it if you want full control over Color and spec, etc…
Oh, Also make in the “n” panel under “display” you have GLSL selected
and have viewport shading set to textured
this way you can see the texture on the model realtime, then when you
change the Mapping size/location in the texture UV panel you can see it…
the way in the tutorial you actually have a UV’s map that you can edit and manipulate.
so… IF you Need the back of the model to different than the front for instance you need to use the
blendtuts tutorial method… if it doesnt matter you can use the script… for if you need to edit out
something in the image or paint onto it etc the blendtuts method is better…
Again… we cant get ptex fast enough. im tired of uv unwrapping, seams and all that nonsense