Hi…
Finally i think i can show a little thing i’ve been working on for the past weeks…
Is nothing awesome but i think it can be really useful for a lot of cases…
Is a Material Preview Scene, it has everything necessary, you can tests reflections, refractions, raytracer depth, GI, caustics, it even has SSS bar and bubbles, everything has been studied carefully to be as correct as possible and to give the user a good test scene for realistic materials and much more than that…
Because of the way i created the scene, it can be used with practically any render engine you want, even Blender Internal: actually THAT was the renderer i intended to test with this scene.
Is not finished yet, but is almost done, give me another week to finish last details and i’ll post it in case anyone wants to use it… Is not perfect but it works really well and the best of all, is Blender made, with Blender Logo (with correct proportions and everything)
In the tests i’ve made, the scene not only works well for testing materials, it also tests a lot of a renderer’s capabilities like OSA sampling, Memory management, raytracer speed and efficiency, so it wouldn’t only be useful for material showing and sharing like the Blender material repository, it would be a good test scene for any Blender render/material/feature developed, like Farsthary’s Raycaster Volumetric rendering, Ypoissant’s SAH-BVH works on the new raytracer, UncleZeif’s Lightcuts… and so on.
This are some little tests i’ve made with the scene, hopefully in a week i’ll post a couple more tests with some mapping tests and i’ll try to create a mini documentation file if anyone wants to use it.
Glass material test (it doesn’t look great because of Blender’s problem with AO and transparent shadows, and of course, maybe some caustics would be cool)
Realistic SSS test (this render took 3 DAYS to render… Blender’s raytracer seriously needs some work!)