Here is a fountain that i have been working on over the past week.
Its about 90% done modelling wise as i have still got to add some new pieces and refine what i have currently before i start to sculpt it (the triangular pieces on the arches need to be scaled as do the small pillars that connect the arch to the top middle trim).
Im definitely going to add more things like water spouts etc., along with some larger detail work on the Middle-Top part, but i wanted to get the whole basic shape done before i start focusing on small details.
Also im thinking about making a vaulted ceiling for the inside, which i think will look rather awesome.
IMHO any disadvantages of using 64bit are far outweighed by the benefits of being able to use as many polys as i need without worrying if Blender is going to crash etc.
FFMPEG, OpenAL or Quicktime are not supported but i never use those features anyway really, so for me at least its all gain gain
Yea, im using the Array, Mirror and Curve modifiers loads in this project as it doesn’t really make sense to model the same piece up to 30 times
There are currently 68 unique objects in the scene (including Emptys)
The basic workflow for most parts is that i duplicate an object with Array and then rotate it by changing the Offset in the Array to “Object” which is then linked to an Empty, which in turn is then rotated by 11.25°, 22.5°, 45°, or 90° depending on the number of instances i require.
The Array count is then changed sometimes so it all lines up correctly (though most of the time i work this out before hand)
For the curved bricks im also adding a Curve modifier which is linked to a CurveCircle and then scaled to fit the area i need to fill.( Emptys are not used for these parts)
I made the vaulted ceiling and added some curved bricks that run across its edges, which will have some detail work sculpted on them later…i was also thinking about making a more decorative centre piece to give it all a little more focus.
I looked into using this method though eventually chose the Array method as i found it more flexible in regards to my workflow…what would be really cool is if duplicated objects in an Array were automatically instanced as i cant really see any reason why they shouldn’t be (maybe a dev could shed some light on this for me?)
2.5 is looking awesome though…cant wait until it 2.49b feature complete so i can really start using it full time!
I have added some spouts above the fountain bowls and added a spire to finish up the top…though you cant see it in the render very well, so for the moment i give you Generic Default ZBrush Material Screenie™!
Im considering making the centre section a huge bowl rather than having it flat like it is currently…what do you guys think?