Hi guys,
Now that I’ve finished the ultimate human mesh (http://www.makehuman.org/content/mesh_evolution.html), that will be released soon in MakeHuman svn, I’m working on the new base morphings and libraries that will be included in MH alpha 8 (or 9).
The modelling is done entirely in Blender, and it will include anatomy, sculpting, polygonal hair, etc… so I think it can be interesting to post my work in progress here.
The first post is about the morphing, in Blender, of caucasian male aging.
Looks great! I was wondering if you guys used Blender for aspects of MH development, and now I know. Makes sense since the two programs work so well together. I can’t wait for the next iteration of MH, so please keep us informed!
Very interesting topics, can’t wait for this release, thanks.
Love to do morphs too:D!
Asian eyes got upper eyelid fold almost hidden and instead of a bumped surface on the eyebrow area. Also there is a slight crease above the eye boundary. Here a reference that what i do mean
Edit 1: by the way some reference pics of asian people are mistaken because they cheat with make up, an article about this is here:
Thx megastor,
The problem is indeed to define what people expect when they think about Asian eyes.
But reading the article you linked (thank you again), now I’ve no doubts: it should be a single eyelid, that’s more natural asian. Stay tuned for an update.
The new 3d base mesh is officially released in the svn version.
It includes all the morphings for age, weight, muscles and fat percentage.
It’s ready and usable, but we don’t have the new base texture yet, so unfortunately it appears wrongly mapped:
Hi Manuel, i really like your new mesh and I followed the posts over there in the MH blog. Many thanks for this great software and and for taking the effort to enhance it further and further!
Hi Manuel, the faces look really good. Are the three children actually the result of morphing from one shape to an other or did you present us modelled stages? I think the morphs don’t change the height?
Must surely be a matter of this perspective but the elbow hinges look a little bit strange to me.