Hi, these are some tests of pbr materials i had been working the last couple of months, please im looking for critiques to improve.
The most of them are RAW renders no comp, there are a couple i did a quick post using blender compositor because i didnt like the final result of the render and shitty material. For some of these i used Substance Painter, for the bread i used textures from a tutorial on youtube, the desert i did using procedural textures. All of these materials were made by using a pbr ubershader that i had been working on. All were render in Cycles 200-500 samples, and models too in Blender.
Like i said i need critiques and adivices to improve, thanks.
Sorry for my english btw.
Thanks guys for the support, glad you like it. Ya James i used CynicatPro’s viedos as a reference, he is a beast, got good sutff. I will link some reading and videos that helped me out to archive the actually PBR workflow that im using, hope can help you too: