I worked a bit more on the hair and tried more of a sketchy look for her!
As always I modeled it in Blender and except for the hair, sculpted completely with Dyntopo and painted vertex colors afterwards
Based on a sketch by Mario Manzanares -> https://www.artstation.com/artist/mariomanzanares
I really like his illustrations and characters and he’s a great 3D artist as well! Go check out his work! (y)
So once I had the model finished and painted the vertex colors, I began setting up lights and giving my meshes a diffuse & glossy plastic-like material. Then when I was happy with the render I exported these individual passes and put them back together in Photoshop to have more control over the style and contrast of the shading, without waiting for the image to render each time
Your breakdown is hugely insightful Julien, always interesting to see peoples methods and processes. Especially processes that result in such a stylized output
Thank you guys for all the 5 stars ratings! And I just noticed that it’s now featured on blenderartists! WOW
I got really inspired by the sculpting of hair by James W. Cain & Vimal Kerketta! I watched some of their timelapses and tutorials and tried it out myself. They offer some great tips and techniques