OH GOD thank you!, we’re doing an “animator’s toolbox” with a friend, would you mind we budle some of this stuff in it?
Really a lot of great little features!
These tools are great! If I may ask: Why are you an “Ex-Autodesk” user? Are you using Blender for most of your game-work? Just curious. Thanks for putting these addons together.
Looch: Of course use it as you want. Just let me know when your toolbox will be public
Safetyman: It is long story I started with 3dsmax, but when I try Maya, I was immediately in love! It was so faster with better workflow than 3dsmax. So I switched. But with more and more features (and Autodesk also bought it), it was still more buggy. Sometimes 20% of time on project was spend to bypass bugs. And when I losted all my shaders in big project due to corrupted file, it was time to go So my last Maya was version 2009. Softimage was very similar and I think that it was one of the best 3D software. But Autodesk bought it too … added many bugs (bug what I reported in Softimage 2010 is still in Softimage 2015) and killed Softimage. So I tried Blender. I wanted to use it only for sculpting, but I was sooooo surprised how good it is. I still missing some animation tools from Softimage (more powerful NLA editor, animation layers etc.), but I believe that one day …
Also support and repair bugs by developers is amazing! They make bug fixing in several hours and next day I can download new version. It is very important for me. Mainly after my experience with Autodesk.
I am using Blender for all my work last 2 years. Animation, modeling, rendering, compositing …
Superb suite of animation tools, many things I’ve been asking for in master for years. Glad to see someone tackled them all and bundled them up into one package.
Hello
I found the cs_offset_animation may be useful.
But it dont work with rotation.
And it works only with bones, not objects
Can you improove this script?
brothermechanic: Hello, now it is working only with bones + euler rotation. I am supposing that you are using quaternion. I will do support for objects and quaternion too