After 3 years in the making - I’m excited to announce the alpha release of the CutAway Shader - a free addon for Blender for artists, architects, scientists and engineers.
If you’ve ever wanted to cut away a cross section of a model, perform an architectural reveal or carry out some tricky special effects then this is the tool for you!
It works for still images and for animations.
The CutAway Shader can be used for:
Model cut aways.
Architectural reveals.
Scientific and engineering images.
Filming through walls (without damaging or re-dressing the set).
Special effects (e.g. turning a winter scene into a summer scene).
Wire frame to solid model transitions.
… plus much more!
For more information on downloading, and video tutorials checkout the following link:
Thank you so much, Dylan, for this add-on! I’ve been trying to use it in a project, but I’m finding some strange results- of which I’ve shared some screenshots. Would you, or anyone else, know what I’m doing wrong here? I could share the blend file if you’d like. Please do help!
No problem - great to see the CutAway Shader being used! Feel free to post your finished images here. I found for the Island Scene in the demo reel (where the city scape was replacing the forest) - I had to set the transparent bounces to around 80 (there were many many layers of leaves in the trees)!
No problem - great to see the CutAway Shader being used! Feel free to post your finished images here. I found for the Island Scene in the demo reel (where the city scape was replacing the forest) - I had to set the transparent bounces to around 80 (there were many many layers of leaves in the trees)!
Here’s a scene rendered with the help of your add-on. It required the transparent bounces to be set to over a 100 at minimum, in order to avoid the black shading from geometry that should have been hidden. Slight amounts still remained though.
Wow - thanks for posting this - it looks fantastic!
There’s some pretty complex modeling in the main structure - great job!
Is this work something for yourself - or is it part of a bigger job?