I’m testing your addon to complete our pipeline on the studio and for now, is absolutly brilliant. I use the export to Unity tool. I’m searching for the same like your to add and complete the pipeline, the animation export on FBX. I test manually and goes great and clean using NLA and export settings, but I still have the rotation “problem” on the mesh. Are you thinking to update your addon with animation export? I have some proposals
Thanks @mrven!
very nice stuff, thanks for sharing. I have written some unity batch export scripts as well that packages objects by grouped names to fbx files. Some of your scripts will help to improve my scripts.
This thing looks fantastic! I have no technical insight into this, so this is just a noncoding laymans question who is working with Unreal Engine 4 and Blender: Would it be possible to write an Addon that allows me to set up a complete scene in Blender using instances of objects and export the whole thing to UE4, so that it recognizes the custom world parameters (rotation, scale, transform) of each object (like in your Unity video) and also translates the fact, that multiple objects are merely an instance of the same static mesh object? It would be incredible to be able to design whole levels in Blender and just send them over to UE4! I would more than happily pay good money for an addon that allowed me to do that, it would be a great time saver.
In version 2.3 you can use some options for export:
If You apply Location, Rotation and Scale you must create single user data for All Objects (U - Make Single User Data)
If You DON’T apply Loc, Rot, Scale you CAN export with Instances
Problem in case Apply Transforms for Multi User Objects. You can select few Multi User Objects and try apply transform manually (Ctrl+A). Will be displayed error message about this