This distribution of particles guarantees no two particles are very near each other. It’s often considered a higher quality particle arrangement than Blender’s default uniform sampling. It’s particularly useful for organic arrangements, and randomly arranging meshes without collisions.
It works with any mesh, and all of Vertex, Face and Volume emission.
I was hoping to get a more even particle distribution in a volume, as blender’s defaults seem to concentrate the particles at the center of the sphere’s volume.
By the way, is it not possible to add this arrangement option in the Particle system of Blender so it can be used “live” or it’s too complex to implement ?
Gimble: I’ve fixed the problem with volume issues. The addon does space out volume particles more evenly than blender’s defaults, but it still suffers a bit from the same issue.
Manolo76: The addon is a bit too slow to update everytime something changes. It would have to be a change to core blender to support that. I had a look at doing so and it is pretty feasible, but I think the devs are planning to rewrite the particle system from 2.8, so I won’t try until then.
I’d recommend until then you use a built in particle system for “live” and then switch to this addon when your mesh is mostly done.
This will be so useful! I can’t believe I hadn’t heard about this until just now. 2.8 needs this addon, or even to implement this kind of thing as a core feature!
Thanks for all the comments. I’ve attempted to update it for 2.8, unfortunately i’m having difficulty getting part of it working. Please let me know if you have any ideas.