An atmospheric experience teetering on the edge or reality, and beyond.
Here you will find all of my progress throughout the game’s development. Feel free to leave any input you have and constructive criticism you deem necessary. I will respond whenever I can, usually shortly. So sit tight. This is my first full length game development, so it might be a bumpy ride.
Early title screen concept:
I will try to update the thread with new content often, at least weekly.
Thanks It will be a mix of futuristic science fiction and epic fantasy. I have some simple concepts, but at this point everything is subject to change…
I see what you mean, but everything is just conceptual at this point. It will make more sense when its animated and the arms are in motion, I think. I have to see things in a pseudo finalized state to help me shape my ideas, so I just kind of put it together. I think visually like that. Also, that’s why I prefer logic bricks whenever I can use them. Piecing together a code as connectors and snippets makes so much more sense to me.
Level1 Acts 1 - 3 so far. I have another npc in mind to add to Acts 2 and 3 later on. I want to keep the first level fairly simple. Currently, all of the levels use the same random seed so they have roughly the same layout. I’ll change this later on. I have since started work on the second level as you approach the mothership.
I just realized I called the menu main the loading screen… I think I was really tired when I uploaded that. Try to point stuff like that out if you see it I never notice when I make mindless mistakes like that.
How did you do those clouds? If I were to do it, I would use a cloudy texture that has halo face orientation and uses depth transparency and the opacity decreases as the player comes closer
How would I change the opacity dynamically? I tried billboard and halo face orientations, but they showed the edges of the planes too much when the player moves.
Currently, I’m just using stacks of 3 planes on one mesh slightly apart from one another, with normal face orientations and no backface culling. I have one of these parented to each piece of land.
@Fred/K.S, Thanks so much. I have a lot of interesting areas to come. I have 3 main levels planned, each made up of a lot of smaller levels with a unique atmospheric look and filters. I’m also currently working on a bonus stage that can occur anytime during the game.