Hello so Im putting an end to this project, its been really fun and learned alot,
And a shout out to the ppl of blenderartist who helped commenting my wip and focused critic Cheers.
I did the main sculpting in Zbrush and texturing, the rest in blender
Oh , and did it all with my mouse Cheers.
For better resolution, visit my artstation , and if you like give me a like
Great job on this! I was wondering if you could give a bit more insight on the texturing aspect, it was all done in ZBrush? I’d like to get into character design and am trying to understand the best way to go about materials. I’m not sure about either doing it in Blender, or if another app, ZBrush, Substance Painter, 3D Coat or Mari.
This is great work indeed. But could it be that there is no subsurface scattering in the skin material ?
Shadows looks so greyish/black.
I guess this would be essential for making it as photorealistic as it could be at this level of the magnificent work that has been done already.
Thank u özgur
hello anthonyw, Well the way i do IT in zbrush is that i first sculpt IT and then i paintball direktflyg on the polygons like u can do in blender aswell. And after Im Done with that i went in to Photoshop and added little dots and imperfections cheers
hellp arton, Well there is actually sss i. The skin, but in the color Gradin in the post production i had to lower the red value since IT was to much. But IT Aldo depemds in how u light the scen. For exempel IF i would remove the har the rara would be really red due to the sss. IF u look at real photos with similar shadow u wont see to much red. Cheers
hello FXR! Yes finally /) actually super proud, never been on top there and real happt about it, thx for the help in the focused crituque section
WOW respect doing this with a mouse! She looks very well done
PS one thing is miss though is the fluid below the eye, in the lower eye lid . See attached, she looks a bit freaky cause of the missing hear. This was just a test