0rAngE Sketchbook

Milk-…-Man, Thanks!

bonrw1, Thanks! The DOF was done straight out of Cycles. You need a Camera in order to render with DoF (can’t do it from Perspective). Create an empty that will serve as your focal point, then pick it from Properties > Camera > Depth Of Field > Focus drop down. Here’s an image that shows where to find it.
http://edge-loop.com/images/blender/cyclesDOF.jpg

Awesome thread. Really want to sculpt some monsters now, but my Wacom and I are still separated for another week or two.

I love your last sculpt jam & render !

Aah, i see! Thank you very much for you’re reply! :slight_smile:

BlendRoid, Thanks on the kind words! Ya, sculpting without a tablet is a no-go.
Ranquin, Nice to see you back! Looking forward to you sharing some stuff with us.

Re-simulated the hoodie. Made a timelapse GIF.
Drawing a blank with the texture concept. Just the shader for now.
http://edge-loop.com/images/blender/dyntopoJam%202014%2012%2024_04.jpg

http://edge-loop.com/images/blender/dyntopoJam%202014%2012%2024_04_Timelapse.gif

1 Like

Great sculpts man!
may I ask how you made this timelapse gif animation?You saving constatly new vertsions of the blend file? and at the end made pictures from this versions? or you just saving pics during sculpting ? or maybe it some kind of awesome addon with a press of the button it makes picture from diferent angles and saves it ?-- that would be cool addon ))

i love the smile on the hooded blob dude :smiley: nice work!

Excellent work! I love the timelapse .gifs :slight_smile:

Wow. Very good sculpting … :slight_smile:

khalibloo, bonrw1, jamesdelrose, Thanks guys! Much appreciated.

3DNeksus, Thanks! Regarding the GIFs, you guessed right. I create them from saved files, so having a good number of saves is required.

Since I can’t code, I push through manual labor.
It’d be cool to have a script for this. I can edit python and understand some simple scripts to a degree, but writing something from scratch would be a whole nother level.

In a nutshell, you setup your views then ‘Open’ your files consecutively. The trick is to uncheck ‘Load UI’ in the ‘Open File’ window (this will leave your views consistent for all files). Take a screenshot, repeat. Create GIF from all the screenshots.

I have been asked this already, but opted to reply with PM, and not post the block of text here, I might just as well post it here if other’s are interested in the step-by-step.

This is using Windows and PS.

  • Split your Blender window to as many views you want to have in your timelapse. Use your sculpt to position each of the views. Save this (in case you crash or screw up with ‘Load UI’, so you can continue without a glitch).
  • CTRL + O (Open)
  • Uncheck ‘Load UI’ (important, this keeps your views intact)
  • Load first file
  • Alt+PrntScrn (this takes screenshot of the active window only)
  • Open PS, CTRL+N, CTRL+V
    loop from here
  • Alt + TAB to get back to Blender
  • CTRL + O (Open)
  • Uncheck ‘Load UI’
  • press ‘+’ to the left of ‘Open Blender File’; ‘Open Blender File’ (you can use this line only if you use sequential numbering for saved files, otherwise you have to click on the next file you want to load)
  • Alt+PrntScrn
  • Alt + TAB to get back to PS
  • CTRL + V
    repeat loop

Thanks 0rAngE for explaining the workflow! very neat but takes a lot of time I think, especialy I dont like to save so much new versions of the blend file.
It would be nice to automate this process, I’ll think about this.
thanks again and keep this awesome sculpting going!

3DNeksus, yeah making GIFs like this is a bitch. I’m kind of used to pushing through it by now. Thanks on the kind words!

A Cycles render of an older sculpt jam, just checking how it looks under real lighting. No textures for now.

http://edge-loop.com/images/blender/DyntopoSculptImprov_20141017_WiP_02_C.jpg

2 Likes

Man, I really like that!

So are the little triangles/geometry you see in the “porcelain” the actual geometry or is that from the shader? Looks great either way, but I was just curious.

Xraygunner, Thanks!
That’s the tessellation, the triangles. I prefer rendering with Flat Shaded until I create a Bump Map, the tessellation almost acts as a bump.
As this is sculpted with Dyntopo, the resolution varies across the model. More detail = more rez.

Great sketchbook! I really inspiring work.

I thought that might be the case, and in this case it makes it look like those tiny “cracks” you see in porcelain type work. Very cool!

Fascinating! That trick with the eyes is genius!

Rachel, Xraygunner, Unclefantazmo . Thanks!

I was never happy with the rendition of spidey from the first page. Shat down last nite and did some broad tweaks on it.

http://edge-loop.com/images/blender/spidey_02_WiP.jpg

Brilliant sculpts, absolutely brilliant! I’ve been wanting to know how you texture your sculpts, especially your Batman one. I wish I was half the sculptor you are :stuck_out_tongue: