17th century sail ship

I know French and I doubt google can translate old French LOL

and google translation as usual does not make much sense

I don’t use it anymore too vague and so many mistakes !

premierement faudrait traduire du vieux francais au francais modern et apres ca traduire a l’anglais
donc pas si simple que ca ! LOL

happy bl

I agree Google is vague sometimes, and often makes mistakes. I still find it useful though. It just requires a bit of thinking, and the results are often good for a laugh anyway.

I figured out what it meant by “route of the Coste mistress made modern”. :smiley: The third drawing, at bottom right, is labelled “tracé de la maîtresse coste fait à l’ancienne facon”, and Google translates that as “Coste route of the master done the old way”.

Knowing what the drawings are showing, it’s pretty clear that “coste” would translate to the modern English “frame” or “section”. “Route” is being used because, presumably, “trace” is old French for “path” or something similar, which could be roughly translated to English as “route”. The two different translations of “maitresse” to “mistress” or “master” would be due to Google getting mixed up with French’s use of gender for words.

In English, what it means to say is “shape of the master section, made modern” and “shape of the master section, done the old way”. Although since it’s showing how the geometry works for the layout, you could also translate the two captions as “geometric construction of the master section, made modern” and “geometric construction of the master section, done the old way”. Not as literal, but arguably just as good.

So there ya go. Ancient French to English, courtesy of Google and a bit of thinking. :slight_smile:

Edit: Although it turns out to not be ancient French. I looked up the name of the bloke who did the drawing (it’s signed at the bottom left). The drawing is from Souvenirs de marine conservés, published in 1910.

How would you approach the cutting of gun holes?

About the gun ports, I am not sure yet. I tried a boolean modifier but that makes an absolute mess of the planks, as expected. I think I am going to place loop cuts on the planks manually. I have to think a bit more about that part, so for now I leave that as it is. I find this hull surprisingly flexible to work with. it is easy to make changes. For big changes, just temporarily join the edges of the planks again with remove doubles.
New updates will follow soon.

Use Bisect to cut your planks to make the caanon ports.

In case you’re listening…

The bisect tool might be a good idea! Sorry Anthony, I must have overlooked your last post. I made the bow basically in the same way as RK did in his tutorial. I extruded out the hull from the first cross section to the final length of the hull, then placed the cursor on the side of the keel and scaled the frond edge to 0 so that it lays flush with the side of the keel. then I have put in 2 extra edge loops and used proportional editing to get the right curve. The bow section is a bit fiddly to do, but just keep trying until you got it right :wink:

you could also use the Knife cuts project
but would be preferable to subdivide the area under cut

to get better clean cut

happy cl

Thanks for the idea, Ricky! that might work too. I am using Blender for almost 4 years now, and I only found out how the knife project tool works a couple of weeks ago lol.
Ok, an udate. I have worked a bit on the bow section, which was almost a project by itself. Here are some pictures.




I like that bow very much! :yes:

I’m curious… Do you worry much about ngons and tris?

And are you working from a single mesh with the bow?

The bow is all quads (I believe). Ngons and tris are not too bad, as long as they are in the middle in your mesh, and on a flat section. But I tend to avoid them as much as possible. They are much more problematic in, for example, characters, when you deform the mesh with bones. It is not one mesh. It would make no sense to make a part like this out of one mesh. In reality it is built up out of different pieces as well. Very simple said, it is just stacking a bunch of cubes ;). Here a wireframe, maybe that clarifies it a bit.


Are those ribs all separate objects?

The whole bow consists out of a number of separate pieces that I joined into one object. The ribs are not connected to anything. I hope the picture will show you what I mean. I gave it a couple of different materials, all with different viewport colors. Maybe that explains it a bit better. All the blue and pink parts are not connected to each other, they are all separate too.



You basically have to approach it like this: Just imagine you are going to build an item like this yourself. Would you take a huge tree and carve out the whole thing in one piece, or would you get a bunch of beams, and build it from those?
When you make it like this, it will be much easier to texture later on too.
I hope this explains it a bit.

can you show another angle !

did u make clean joints or just a rough ones?

happy cl

That picture and explanation helps a lot.

Does anyone know why they have those grill things on the deck floors? Is that just for storing cargo?

No. It’s to allow water to go straight through while still allowing people to walk on it. Which makes sense, if you think about it.

Those grills are there to let light in, and smoke of gunpowder out. the decks below these grills are all cannon decks.

Ricky, the joints are all clean.



In the meantime I have done quite some work on the decks. I will post some pictures of those later today.

Where did you get those cross section blueprints in alpha-channelled format? I googled, I can’t find them!!

Hello Philosopher. I have posted the link to the site in post 13. There are two folders with big format drawings. One of these drawings is a plan with all kind of cross sections. I have cut all of these out in Gimp, and copied them one by one to a new image file, so I got 14 different images of the sections. While doing that, I have replaced the default white background to an alpha one.

philosopher - i’ve done exactly the same with the SOS blueprints. If you want them, let me know.