Well, the gizmos are supposed to be available for “everything”, I guess, so yeah, I expect to be able to enable any gizmo (move/scale/rotate or all 3) when using any tool, even the translate tool. We’ll see…
Now, I’m not sure about selecting stuff through them, this is tough, specially for the rotate gizmo… they should make a separation between click/click and drag, for it to work…
This separation already exists in the event system. This is how Blender detects the “tweak event”. I am not sure why it’s not taken advantage of here ?
Ahhh I see, making the transform gizmos available at anytime, regardless of the active tool ? Interesting.
Yeah?
But this separation needs to be built in to the gizmo widget itself. Maybe that’s the missing part…
Yeah. But it seems that tools with custom gizmos will have priority over the transform gizmos, which is okay, unless you deliberately uncheck the active tools gizmos.
What it looks like at the moment. Seems kind of hidden to me, but we’ll see how it evolves. I gotta say, it’s nice to finally be able to select and move things with a single button (really nice with a tablet).
Regnas
(• I don't speak English "by default", so... )
47
Did they just got rid of the text Overlays/Shading?
What’s the reason behind it? There are plenty of space there. I don’t get it.
Things are going to be more difficult to click.
Regnas
(• I don't speak English "by default", so... )
49
I really don’t like this idea. They should focus and make good use of the tool settings in the properties editor, instead of this nonsense of populate topbars everywhere.
This will be a scrolling fest.
i feel even moving components is very slow both with/out gizmos, it was better around alpha/ and best in 2.79… i wish we could get tweak and press events on the same click …maybe they altered the threshold or something, i am hoping that at lest we get to 2.79 level, that’s the most important IMO.
@xrg, edit: you were right, i found it…it’s in the input setting if anyone wants to change it…to me it felt much more slower than 2.79, now it’s fixed , thanks .
You’re missing something, as for me it looks like this out of the box:
But there are bugs with it even so. You’re not seeing anything because the Move/Rotate/Scale buttons you don’t see default to being off, so you have to turn one or more of them on to see anything.
But currently you can’t turn them all off once you turn one or more of them on so you have to check off the Active Tools box to get rid of them. the original design mockup has them being check-boxes rather than the radio buttons we got, so I expect this to change.
It would also be nice to easily toggle the Active Object option on and off alone, but the buton next to the drop down on the header toggose everything in the menu, so you lose the transform gizmos whenever you click it.
Oh yes. If I’m reading this correctly, this is the end of the global top-bar ? I think this is a very neat move. One active tool per editor, no more ambigu-ubiquity… I vote for this. Hopefully they also make the redo panel accessible from everywhere.
It’s impossible to elegantly dump a bunch of settings in a topbar. I don’t even understand why they are sticking with this terrible idea. A lot of settings will just be hidden most of the time.
I still don’t understand why they’re sticking to horizontal. A vertically aligned popup, that opens and closes with a hotkey should fit everything.
Also if they stick to horizontal, I don’t get why they put the snapping and orientation stuff in the tool settings rather than leaving it in the header, That stuff shuffling about is just going to be frustrating.