A Proper Keymap for Blender

Yes, it looks like good industry standard keymap layout.

But the problem is that all those software layouts have the same ancestor, which was invented in PS1 graphics era, and this problem of an entire industry.
Another problem is that nobody really tried to solve this problem, all programs copied the same layout almost unchanged all this time.

It is ok to use it for modeling from scratch, but if you try to use it for some advanced tasks of today’s industry requirements, its missteps become apparent.
That’s why workflow designers love industry standards - it is just like windows 98 for hackers, it is easy to learn and outperform it.