Actually, what I forgot in that other image was to invert the normals of the liquid as they were pointing inside instead of outside. This is the correct image:
Not if you are compositing the background in. you’ll get some of the reflections, and some of the refractions, but it will just turn the transmission into straight alpha. anything you composite in will not be refracted, which will really flatten the effect.
But who said the interception should be big? Actually, the interception is supposed to be minimal. Just enough to make the liquid intercept with the glass, If it can be imperceptible, the better.
While this discussion about rendering glass is both important and useful, the more recent part of it isn’t quite on topic. OP is asking for specific ways to improve their rendering results, so more generalized discussions about the technical minutiae of glass aren’t really applicable. That discussion could be moved to a different thread, for example, in #general-forums:blender-and-cg-discussions, and further discussion on this thread should probably relate specifically to OP’s case