This is a add-on for Blender which allows you to do post-production directly from the image editor, and EasyFX will automatically build your composition node tree. Once an image has been rendered you can easily start enabling effects, tweak values and manipulate the image to your liking. The add-on is beginner friendly and easy to use, while advanced users still can access the node tree in the compositor to make manual changes or keep building on the generated node tree.
I will keep working on this add-on, to add more effects and generally improve the add-on. So I’d love to hear feedback on what could be improved and any effects as you would like to see being added!
this looks incredible! thanks so much for sharing, I can’t wait to try it out:)
What an amazing idea, this takes Blender to a whole new level of usability and just as important a massive time saver! I’d love to see the material system use something like this to mix and match properties and then auto-generating unique materials… would this be possible?
Hi, thanks for this addon!
What is the proper way to work with your addon if you have world/environment pass enabled (and film: transparent)? I mean, be able to apply a different composition setup to the world.
For example when you have something like this: http://www.pasteall.org/blend/39158
personal wishlist: A version that works directly in the VSE (with adjustment layers perhaps). There are obviously effects that would not be relevant UNLESS one works with scenes in the VSE, then stuff like DOF and Glow could still work as is. Also, a BI version would be awesome.
As the UV image editor has a mask mode, could you define masks for use in your node setup and edit them right there in the UV image editor? This would be handy for isolating areas for color correction etc.
So the addon currently doesn’t support multiple layers/passes, however this is something I’m planning on, to be able to apply different compositions to different layers/masks.
For now I’d suggest doing the composition for the render first, then manually going into the node tree and adding the background + any post-processing you wish to add to the background.