Click Add Light (and a light + Lumiere text appears)
Click on product to try to re-position the light (orange status bar error appears)
Now, that works fine in an empty default file, but not in my big-huge-complicated file. The only visible difference I can see is that the default position of the light is different, but step 2 works in the default file and not in my file…
Hi @eobet, this can happen if you use multiple scenes in your project. Unfortunatly, Lumiere use collections to keep track of the lights, but I can’t find a way to have a collection with the same name in multiple scene. Is this your case ?
Ahh, I already had a collection named “Lights” and didn’t realize that a collection name must be unique across the entire file (even though it is nested at different levels even).
Thank you again for the quick reply!
EDIT: Wow, just managed a hard Blender crash by using the repositioning tool a bit…
Thank u for making a great little plugin that makes lighting fun.
I read through the user comments and saw a bit about exporting the lights. I can’t find out how to do it exactly. Some help would be appreciated.
Great addon! I’ve been using it in version 2.91, and it has changed my whole attitude towards lighting. It used to be a pain in the butt, but now it’s fun. Thank You!
I suspect it’s because I alredy had an active camera in a collection called Cameras (which shouldn’t conflict with Lumiere, since it defaults to a collection named Camera, according to the settings), but I’m not sure… it looks as if 2.9x added a new keyword that the add-on doesn’t account for?
I managed to make the V0.4 work with 2.91+ and get rid of these pesky errors when switching workspaces
I could only test on Windows in blender 2.93.3 LTS and 3.0.0 alpha
You can find my fixes and download the updated addon here:
Thank you very much for your maintenance. This plug-in is very helpful to my work, but I will report errors when I use it in blender 3.1. Specifically, it is mainly the problem of softbox. The console will prompt the following information
Python: Traceback (most recent call last):
File “C:\Users\CP\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\lumiere\lights\lumiere_lights_ui.py”, line 1030, in draw
col.prop(light.modifiers[“Bevel”], “segments”, text=“Segments”, slider=False)
KeyError: ‘bpy_prop_collection[key]: key “Bevel” not found’
On Blender 3.1.2 MacOS 10.15 I also cannot enable Lumiere.
The error message is:
Traceback (most recent call last):
File "/Applications/Blender.app/Contents/Resources/3.1/scripts/modules/addon_utils.py", line 351, in enable
mod = __import__(module_name)
File "/Users/XXX/Library/Application Support/Blender/3.1/scripts/addons/lumiere/__init__.py", line 64, in <module>
presets_folder = bpy.utils.script_paths("presets")
TypeError: script_paths() takes 0 positional arguments but 1 was given
hi guys, I asked a friend of mine to help fix the code error and now the plugin works fine on versions 3.0 onwards! Then I also fixed some small UI problems!
The serial number of the light list is too small to be easily selected;
The default maximum brightness value of the light is changed to 5000w;
After adding the platform, it can be adjusted interactively!