MESHmachine

I’ve added the preview release 0.5.13 to gumroad and blendermarket

  • add Fuse prop “Projected Loop”

    • forces rails to not be aligned with existing loop edges
  • add Conform tool

    • shrink wrap with stash as target
    • conform selection to stash object
    • NOTE: unlike the DataTransfer (in NormalTransfer), ShrinkWrap does not work in local space
      • that means if you move your object, after a stash was created, you need to retrieve the stash and re-stash it for it be usable for the Conform tool
  • add Chamfer tool

    • per side loop slide toggle
    • 2 face methods:
      • REBUILD with the optional Merge Perimeter prop
      • REPLACE with the Reach prop
    • the methods are different ways of dealing with geometry outside of the chamfer, which the chamfer may overlap depending on the width
    • REBUILD should be used if the chamfer doesnt or only minimally overlaps
    • REPLACE can be used if the chamfer overlaps a lot
  • add Offset tool

    • similar to Chamfer, but offsets an edge in the chosen direction
  • add Boolean Cleanup tool

    • used to fix verts of an edge loop in place based on connected edges on the selected side
    • merge the other verts based on a threshold
    • can be used on cyclic and non-cyclic edge selections
  • add LoopTools modal wrappers for Circle and Relax

    • only availble the LoopTools addon is activated
  • Symmetrize()

    • fix exception when fix center seam is turned on, but there aren’t any center verts
  • add version string to registration terminal output

  • NOTE

    • Chamfer and Offset are supposed to by used on cyclic edge selections
    • you may use them on non-cyclic selections as well, but this will create non-monifold geometry (open edges)
    • Chamfer should not be seen as a general purpose chamfer, use Blenders bevel tool if you can, use MM’s Chamfer if Blenders bevel tool misbehaves and chamfering will result in overlapping geo
    • if you want to fillet an edge after a boolean, you should use the Boolean Cleanup, then you can use the Offset tool followed by Blender bevel tool, or you can directly use MM’s Chamfer tool, followed by Fuse. You can also use Offset after the Chamfer tool, if you want to have some space and a nice loop around things.
    • I would also recommend to use the Conform tool after you chamfer,
      • if you are working on relatively low res geometry, it might be useful to create a stash with a higher subdivision, if you want to use Conform

I’ve made a new demo playing with the new tools.

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