[Addon] Shapekey Driver to Bone Constraint

(ndee) #1

Hey there…
If someone of you ever rigged something in blender he came accross the tedious task to constraint shapekey driver to your armature bones. This task could eat up a lot of time.
Thats what this addon is for! Just select the object you have your shapes in, then select the bone you want to drive a certain shape and run the operator. You will set a few properties press enter and its done. Lightning fast :eek:!

Here’s the link. Feel free to share this with other people and give me a thumbs up for that video if you like it!

Take a look at this small demonstration here:

(Toudou) #2

Thank you for sharing this addon.
It is super easy!

(Spirou4D) #3

Thks ndee for your addon. Very usefull.

(ndee) #4

@Toudou and Spirou4D
thanks :slight_smile:

(m9105826) #5

I’ve been confused for years why a tool like this doesn’t exist within Blender by default. Nice add!

(ndee) #6

Thanks Matt,
yeah… I wondered too… I had this idea for a long time already, and yesterday I thought I will write it :slight_smile:
Luckily it took me not to long.

Btw. I created a github repository for it now. Latest version will always be there:

(harmony90) #7

Very nice addon!

(PixelPete) #8

This is great! Super Sache! :yes:

(ndee) #9

thanks… glad you like it.

Danke. Viel Spass damit

(ndee) #10

Hey guys, I pushed an update for this addon!
Take a look here:
Release 1.1
new features:

  • automatic value assignment based on the bone transformation
  • create new shapekeys with driver directly from the operator
  • operator is now located in the pose bone tools panel and also in the pose bone specials menu(w)

(harmony90) #11

Absolutely amazing! Thank you for this ^^

(ndee) #12

@ harmony90 and Shonosh
thanks for your kind words! :slight_smile:

(floo) #13

Thank you! Very useful addon. :wink:

(Bildermensch) #14

Hi there,
thats a really nice add on, which I was whishing for a long time already.
Besides driving shape keys for faces and such, can it also be used for driving
corrective shape keys? If so, do you have any advice for using it with
the rigify rig? I was trying it, but was not able to archive anything.
In my little test I wanted to drive the corrective key for a knee and
connected the key to a geometry bone.
Best regards,