I guess time will tell. All I can say is that Iāve witnessed mergers and acquisitions in this industry for 20 years. Some were for the good, some not so much, and they almost always come with some major changes, but at the end of the day, if thereās a product demand, itāll be met one way or another.
EDIT: Also, you tell Adobe Iāve still got 10 months of free Painter updates coming, and donāt forget it! Or my 200 some odd Substance Source points!
I hope everyoneās fears prove groundless. As I mentioned above I have personal experience of being in a small company being bought over by a large one. It didnāt end well for most of the employees of the small one.
Butā¦ I am also a fan of Adobeās products, if not their licensing system. I own perpetual licences of Painter and Designer and a full Adobe Cloud membership. I just wish they had more viable flexible options in between Photography Plan and Full Plan.
To be honest, Adobe can easily steamroll its competitors if it focused the full weight of its R&D towards making their apps. lightweight and stable with very high performance, then add that cherry being good pricing and an option to outright buy a perpetual license instead of rental being the only option.
However, Adobe isnāt doing that, and that is why a lot 3D artists are trying to get away from the company. What is needed is a long-term assurance that SD and SP wonāt end up like XSI or the Corona Render engine.
Though I am not sure how much say you will have in that, because now your job depends on the decisions of those at Adobe Management as well as the stockholders.
In my opinion, this is a good thing and can be seen as a major reason why they are a rather ethical company compared to ones like Autodesk. Going into detail would run afoul of the forum rules and derail the thread, so I will stop there.
SP become a really big deal in game development and it become my everyday software. And SD one of the most fun software I ever use. I had big hopes for the Alchemist.
If thatās what they told you when they made the acquisition offer and you believed them, Iāve got a bridge to sell you.
Adobeās interest in Allegorithmic comes from wanting to control Substanceās market segment. Youāve created a piece of software that in less than a decade has become an integral part of the CG content creation pipeline in film/tv and games, in both major studios and indies. Buying Substance locks those people in as Adobe customers.
This is the same reason theyāve bought every other piece of technology theyāve bought. Itās easier and in the long run cheaper to buy a potentially competing softwareās customers than it is to make software that competes.
My plan is to continue to use the perpetual licenses I already have until I can find a suitable replacement. Whether I will find this functionality in Blender, Quixel or somewhere else, I donāt know yet.
Iām probably not going to upgrade Substance as I just donāt want to do business with Adobe if I can help it. The way I was treated before as a customer precludes it.
Itās not bad on paper, but it didnāt click for me like most software does. Obtuse and disorganized, to the point where youāre afraid to touch anything because you never know whatās going to happen. At least thatās my impression after spending just a few hours with it. Maybe thereās some kind of logic to it with the right mindset, and I just donāt see it. I donāt know. Iād be happy to give it another chance if I have the opportunity, maybe theyāve improved it.
3d-coat is also not a replacement for Substance Designer at all.