My latest project, aircraft engine. I decided to make something complex, just for hardsurface practice.
AO renders with subdv wires of my latest hardsurface project. Hope you like it. I will be posting later Eevee renders with preview videos from Blender.
@Veezen that’s some amazing work! I’m interested in the answers to the questions asked before. And I want to add my own inquiry: What’s your procedure for the cylinder ribs? Since they don’t have geometry, they get their depth from the material, right? How do you get this 3d look?
Hey, Congratulations on finishing such a monumental task - This is PURE PORN to me.It looks like you got it all correct, my hat off to you. I have a half done one sitting in my pc for many years now - it is for my B-36h - also more than half done. I do have a rig for the engine - if your ever interested in a trade Really nice job though - I’m prob one of the few people who can truly appreciate what it takes to create this monster - getting refs is not too easy either. Just one small correction on your artstation page it’s 4360 - it’s the amount of cubic inches. Fantastic work !!!
Those cylinders have geometry, but I decided to make renders of wireframe before boolean operation to avoid chaos in presentation. Wireframe was rendered as a second pass (render viewport -> flat viewport > black wireframe > white background) and combined in photoshop as a mask.
Thanks! I tried to make everything correct, it wasn’t that easy as I thought at the start. A lot of references that I got were a different version of this engine (different production year), or engine was rotated with different details so I had to find common language from all different references that I got and created a model based on that.
I just posted EEVEE renders :> Damn I love that renderer soooo much, EEVEE is so easy to use! I published 2 videos showing around how scene was build. I did some compositing inside Blender for renders.