Hi to all.
This is an update of an old project with the same title.
Improved drift physics, improved visuals and better optimization of assets:
And with opponents on a faster track:
God rays script for adding some outdoor lighting.
Vehicle wrapper is used to setup the car only. Movement (powertrain.py) is not really used. Everything is done with python scrips and animations.
*Opponents are not using a pre made curve. They have physics and they are following the “checkpoints” objects around the track.
*You tube is killing the quality…
To be continued.