Hello
Just wondering Is blender able to create something similar to this video by David Brodeur
is there any tutorials out there?
Hello
Just wondering Is blender able to create something similar to this video by David Brodeur
is there any tutorials out there?
Looks yummy,
I 'd love to have a bite and squeeze the juice out of it.
To make the more rigid skeleton part, a wireframe modifier followed by a subsurf modifier gets a similar result, or you could look into the tissue tool addon: tissue by Alessandro Zomparelli
As for the inner squidgy part, not sure whether it needs to be a simulation, Iām thinking if you were to make a mesh based on that skeleton, either manually or maybe using a boolean, adding all the exposed faces to a vertex group, and then using either a displace modifier, or maybe something from animation nodes to push them outwards.