Alive Series

Hello :slight_smile:
Just wondering Is blender able to create something similar to this video by David Brodeur

is there any tutorials out there?

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Looks yummy,
I 'd love to have a bite and squeeze the juice out of it.

To make the more rigid skeleton part, a wireframe modifier followed by a subsurf modifier gets a similar result, or you could look into the tissue tool addon: tissue by Alessandro Zomparelli

As for the inner squidgy part, not sure whether it needs to be a simulation, Iā€™m thinking if you were to make a mesh based on that skeleton, either manually or maybe using a boolean, adding all the exposed faces to a vertex group, and then using either a displace modifier, or maybe something from animation nodes to push them outwards.