Ton posted this earlier today. Here’s a direct link to the article.
Personally, I find some of the comparisons… Odd, to say the least. I have never heard of anyone who actually sculpts in Maya or even considers it a worthy option to ZBrush, or Blender for that matter. The part about Maya having symmetrical modelling made me go “???”. It’s odd how the article mentions MultiRes after ignoring the Mirror modifier earlier.
Then there’s no actual mention of the UV mapping tools in Maya, which are actually pretty good, especially when compared to baseline Blender. It’s like the writer only took a quick glance at Blender yet still forgot some of the big differences that make Maya a better option in some cases. Not even a mention of integrated 2D tools like Greasepencil or Eevee either.