Andy tear

Cool, very Farscape-esque.:yes:

Jiri, he is only using the HDRI for reflections, not for lighting.

No it is possible with blender Here in french sorry

Just put hdri map on world map
Set up AO on with sky color parameter, ajust and enjoy.

On this image I’ve test, it’s fun, but I prefer control my lightnings, and with hdri you does not control it plaintly.
I use this technic only for reflection.

Some incredible modeling there so far. All I ask is that you don’t ruin this in the later steps! (I.e., composition, lighting etc.) Because with a model this good you want to make sure all other aspects like textures are also up to par:yes:
(Which I’m sure they will be. ;))

yes it’s the risk

for material I undrstand (I hope) like on here :
http://www.blender-materials.org/mats/fullsize/46fcf4c3490e9.jpg

http://www.blender-materials.org/mats/fullsize/4704e4bcb62bd.jpg

and

http://www.blender-materials.org/mats/fullsize/47038e067aa79.jpg

I’ve posted on the BMR

she is scary, i want to hit her with a rake.http://c1.vse.lv/img/smiles/smileyWorried.gif

but i must say i like this. very creative, i think. i dont know if its been done before, but none the less its a great model.

Thank you very very much. I no little french so no problem.

NJROTC, weel can you do not hit her before I finish her rendering lol :wink:

Jirih, yes it’s simple (translate) :

  • Put HDRI map on angle map setting, and map to Hori
  • Set AO to Add mode (or both if you want shades), grow the samples and sky texture mode.

To tweak your lighting vs reflextion (always too strong) my secret is to grow up AO energy, set HDRI map to “Add” mode on black world color, and set down the color emition on “Map to” pannel

Enjoy :wink:

Thanks for crits.

The next steps… :
http://caron.yann.free.fr/blender/Meca_008.jpg

This is some great work. I really like your textures especially the “skin” and the tubes. Keep up the good work.

Yes thanks, I continue… lol…

Thank you CyaNn for tips of HDRI (LDRI) lighting trick in Blender internal. I have posted it in Tutorials section and hope you do not mind (credits are mentioned).

Nice! The metal tubing material looks a little strange though. Lower the NOR value perhaps?

Hello everybody.
Little update.

http://caron.yann.free.fr/blender/Meca_009.jpg

http://caron.yann.free.fr/blender/Meca_009p.jpg

Hi there.
A render with little post prod

http://caron.yann.free.fr/blender/Meca_Render_001.jpg

And another bad idea…

http://caron.yann.free.fr/blender/Meca_Render_002_th.jpg(click to enlarge) ^_O’

Great render. Don’t have anything to criticise this is beyond my capabilities at the moment.
5* from me.

Thanks.
I will create emotion now with this caracter… “Andy tear” is her name… But I don’t made tear yet… wait after next step… :wink:

Can’t wait for the end result. This is looking so good man.

I don’t like her skins reflection.
I more like a soft reflection, with some transparency.
Just like in I-Robot, but it’s your model. :wink: It looks great so far.

- AniCator

the eyes don’t fit in because of the color…
try having blue eyes instead.

Actually I like how the eye color sets a mark and gives it a unique touch.